![]() I then adjusted the tile repetition of the pattern and texture resolution. I let Substance plugin synchronized everything for me using a Substance2 node. In order to have a quick idea of the material on substance, I just created a quick UV sphere. In this way I took a look to Substance source and found some outstanding materials such as this interesting "Irregular Triangle Curtain Wall Tile" available here : I'd like first to point out that I'm fairly new to 3D painting and texturing process. I request your help because I'm struggling to setup a material in Vray5 coming from Substance Source library.
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